To Skit A Sketch: The Trials Of YouTube

In my last post, I discussed how I have spent much of this year returning to my “roots”. The way I write, the things I make, even the shows and music that I write. However, there’s one thing left open to explore.


I made my YouTube channel in 2006 in order to subscribe to LittleKuriboh upon discovering his videos. Back then, you had to be eighteen to create a YouTube account. Being only sixteen at the time, I had to put my birth year as 1988 to qualify (which is why my age is not automated on my Channel Display, since you cannot change the year). At age eighteen, within a month of beginning college, I created a short video “mocumentary” using a friend’s camera and Windows Movie Maker. I had never made a film before; it was all trial-and-error and turned out pretty well!

I began making little projects for fun, about one per month, some just capturing life around me and splicing it together with music in the background, and others actually scripted. In early 2009, I learned about Sims 2 Machinima and quickly whipped up some of those as well. My videos (both live-action and machinima) did pretty well for just a side-hobby, and I received an email from Google in mid-2009 encouraging me to sign up for AdSense monitization. I did and was accepted into the program.

Unfortunately around this time, I shot up to 19 credit hours and had to stop my rampant video creation. I began only uploading school projects, which were a bit more controlled than my normal flavour. Throughout the years, the videos slowed until they were gone completely.

Sad panda.

Flash-forward to 2015, when I decided to start doing Let’s Play videos on my channel. The only problem with Let’s Play videos is that everyone does them, so it’s hard to get noticed. I grew extra frustrated, wondering how I would be able to return to my YouTube fun, especially since it actually makes me money. So, I began analyzing how my views worked…

Lesser known Let’s Plays got high amounts of views, but so did my dance videos, review videos, and random vlog videos. I often struggle to find the perfect game to play, and…well, it shows. Why should I narrow myself into a gaming channel when there are so many other things that I want to do??

So, I am returning back to my roots. I am going to continue doing the occasional gaming videos, but I am also going to start doing skits again, along with Machinima videos and anything else that fits my fancy. It is my channel after all, and ever since I began posting a variety of videos again, my subscribers have shot up! I have gained almost 500 subscribers in 2016, and while that may not seem like a lot, that is mainly from July through today on a channel that was essentially dead for five years.

My current goal is to reach 1000 subscribers by New Year’s Eve. I do not know what I have to do to get there…so I’m just going to be myself 🙂

If you would like to check out my channel and help me out with my goal, feel free to go HERE! 😀

~ AngieChu

2 Replies to “To Skit A Sketch: The Trials Of YouTube”

  1. Best of luck with getting more subscribers. I like the fact that you have really thought about it, and are making changes, so that you can create the videos that you like, and will hopefully be really interesting to visitors. 😀

    1. Thank you so much! So far, so good! I have been a ton more relaxed when creating content for my channel, and the process is more organic and less forced! Hopefully it continues ^^

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